Spiritual reinforcements
Six reinforcements, plus the Knight
The reinforcement does not obey the tap: it acts alone, at its own pace, against the threats of its speciality. The first four also throw a secondary weapon when you tap them, or with the R key. Each has its life gauge, the sturdier the harder it is to unlock, and a slide of the finger moves it across the field.
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Exorcist priest From the start
Specialist in possessions and major entities. He acts alone against the large, heavy threats.
Sky blue Bible. Secondary weapon: black cassock, it wraps the threat up, holds it still for a moment, then leaves it more vulnerable.
70 life points
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Intercession priestess From the start
Spiritual protection and support against bosses. She aims above all at the large threats.
Purple Bible. Secondary weapon: robe of intercession, it opens an area of protection that slows, lifts the veil and strengthens the angels.
65 life points
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Deliverance pastor From the start
He wears the large threats down blow after blow: major, heavy and bosses.
Turquoise Bible. Secondary weapon: sound speaker, a sound wave over an area that pushes back and slows.
70 life points
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Pastor Miracle From the start
Prayer of miracle and front-line support, against the middling and fast threats: the ones that bring doubt, fear or discouragement.
Pink Bible. Secondary weapon: pink microphone, it removes an ordinary or reinforced threat in one blow, and wounds the bigger ones.
70 life points
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Sister in Christ To be unlocked
Assistance to people, prayers of deliverance, mobile support: she chases the fast and light threats.
Bright pink rosary of the cross.
95 life points
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Carthusian brother To be unlocked
Contemplative support and purification of areas. He acts against groups of ordinary and reinforced threats.
Chartreuse-green rosary of the cross.
120 life points
A reinforcement can fall. Satan pulls it toward the bottom of the screen and disables its weapon for a few seconds: that is the only window in which the other threats can wound it. If it falls, the Cherubim come for it and carry it to Paradise; it stays away until the end of the game, and comes back in the next one.