Three angels armed with a spear, a sword of fire and a staff push back a demon.

Official game of Jesus Beatitude

Spiritual combat

The threats rise toward the people you have named. Your angels, the rosary of the cross and your reinforcement push them back. You decide when to strike, when to raise the shield and when to sweep the screen clean.

Free, in the browser. The game stays optional: you switch it on in your settings.

  • 3stages
  • 18waves
  • 8reinforcements
  • 4levels

The game

A game about protecting, not about war

You are not playing a soldier. You watch over people you name yourself: you alone, your family, those close to you or your community. What rises toward them are trials: discouragement, fear, doubt, resentment, division.

  • Jesus always protects. When a threat reaches a person, Jesus steps in. You lose points, never someone.
  • Four ways to play. Alone, as a family of up to eight, for the people close to you, or for a community of nine.
  • Trials, not targets. The threats carry the names of symbolic trials. The game teaches no doctrine, it teaches you to hold your ground.
Jesus seated among men, women and children in the light of evening.
The scene is played under the gaze of Christ. Classic or afro representation: the choice is yours, in your settings.

Features

Seven mechanics, a single rule

One tap, one salvo. Everything else is built around that.

01

One salvo per tap

Each tap fires exactly one salvo from the whole team, with no cooldown. A tap that comes too soon is not lost: it is held, then it goes.

02

Three angels, three weapons

The staff passes through threats lined up in a row. The sword of fire is guided and never misses. Michael's spear flies out, comes back looking for other targets, then returns to his hand.

03

Incense, oil, light

One gauge per stage, three thresholds. From the smoke of incense that takes two threats to the heavenly surge that clears the whole screen.

04

The shield sends it back

Some threats strike back toward the people you protect. Raise the shield in time: the blocked attack flies back at the demon that threw it.

05

Eight spiritual reinforcements

Only one comes with you, and it acts on its own. Four are there from the start, four are unlocked. Tap yours: it throws its secondary weapon.

06

The Templar Knight

To be unlocked. He charges with every tap, pushes back whatever comes near the people, strikes the elite and calls three spirit knights.

07

Satan breaks the gauge

Bigger than all the others, with red eyes. He breaks your gauge at random, and without fail each time Jesus steps in.

The campaign

Three stages, eighteen waves

Each stage has its gauge, its waves and its final confrontation. The difficulty also rises with the number of games played.

Incense gauge

Incense

Awakening and protection: you learn to read the threats and you push back the first of them.

Waves
5
End of stage
The Tempter
Power
Smoke, reinforced cloud, surge

Anointing oil gauge

Anointing oil

Strengthening and discernment: more resilient threats, offensive abilities to master.

Waves
6
End of stage
Asmodeus or the spirit of divination
New
The veil and the fury of bosses

Heavenly light gauge

Heavenly power

Mastery of combat: major threats, coordinated groups, one last confrontation.

Waves
7
End of stage
Beelzebul
Particularity
Immune to everything but the spear

Who fights with you

A heavenly team, a single reinforcement

The angels obey your tap. The reinforcement acts alone, at its own pace, against whatever matches its speciality.

From the start

The three angels

Protection and restoration with the staff of Raphael or of the protecting angel. Light and discernment with the sword of fire of Gabriel or Uriel. Heavenly defence with Michael's spear, the only weapon that truly pierces a boss. An angel well suited to the threat hits markedly harder.

See the three angels
To be unlocked

The Templar Knight

On horseback, with a red-cross shield and a blessed sword. He charges with every tap and holds the front line before the people you protect.

Four available

Eight reinforcements

Exorcist priest, intercession priestess, deliverance pastor, Pastor Miracle, then the sister in Christ, the Carthusian brother, the Cherubim and the Seraphim.

Major threat

Satan

About two and a half times bigger than a major threat, with red eyes. He moves slowly toward the people you protect and breaks the gauge of your power: no more gain, no more power, until it comes back empty. At the Catechesis level he does not appear.

Read his entry

Levels

Four difficulty levels

The level is chosen in the game settings and stays on your device. The higher it is, the more the progression points count.

  • Catechesis Easy

    Less resilient and slower threats, more time to parry a riposte, a gauge that fills faster. Satan does not appear here.

  • Baptized Normal

    The game's original balance, the one everything was tuned on.

  • Confirmed Hard

    More resilient and faster threats, more of them at once, ripostes sooner and less time to parry them.

  • Guide Very hard

    The maximum challenge: a reduced reaction window, dense waves, early ripostes. Progression points are greatly increased.

Comfort and respect

Nothing is imposed on you

Spiritual combat is an optional game of Jesus Beatitude. It never opens on its own: you switch it on in your settings, and you can close it for good.

  • Reduced motion. Sparks, shakes and apparitions stop if your device asks for less movement.
  • Contrast and quality. Reinforced contrast, essential mode and low quality for modest phones, without ever changing the rules.
  • Voice and sound. The voice is off by default. The sounds are synthesised, light, and one button silences them.

Where the game is

Spiritual combat is played on the Jesus Beatitude platform, in the Spiritual relaxation section. Nothing to install: it runs in the browser of a phone as well as a computer.

Price
Free
Devices
Phone, tablet, computer
Game languages
French, English, Portuguese, Spanish, Arabic
Settings
Difficulty, sound, voice, contrast, motion
Open the game

Ready

The people you protect are waiting for a watchman

Name them, choose your reinforcement, and hold the first wave. The rest comes quickly.